We want to help undergraduate natural science students learn and retain information using game based learning. Since 65% of the population are visual learners, we use games as a visual medium to learn and retain natural science topics such as environmental science. It is believed that the ability to recognize, understand and associate organisms in a VR experience allows for an organic way of learning about ecosystems. Using VR is an option to immerse students in a simulated environment for a more realistic experience. It allows the user to be able to make connections as one would in a real life situation.
Richard Khan conducts research in VR and its uses to help patients with disablities. He presented a research poster board based on using VR to improve learning about ecosystems. It was well received by many students and professors at CUNY York College.
With Richard as CEO, the talents of Luis Medina and Ken Chen join the team for Development and Design, respectively. Sean Rodriguez joins the team to handle Operations, Marketing, and Web Development.
Build a prototype of an ecosystem simulation as a 2D Game. Acquire funding for larger future projects.
Build a smaller version of the 2D game in 3D space, while focusing on full immersion with proper funding.
Enter VR space and enable students to learn ecology through a full VR simulated environment.