Lurik Labs
Where Digital and Nature Meet
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Our Goal

It always seems impossible until it's done. - Nelson Mandela

We want to help undergraduate natural science students learn and retain information using game based learning. Since 65% of the population are visual learners, we use games as a visual medium to learn and retain natural science topics such as environmental science. It is believed that the ability to recognize, understand and associate organisms in a VR experience allows for an organic way of learning about ecosystems. Using VR is an option to immerse students in a simulated environment for a more realistic experience. It allows the user to be able to make connections as one would in a real life situation.

The Team

Fortune favours the bold

Richard Khan

Chief Executive

Luis Medina

Chief Technology

Huikang Chen

Chief Designer

Sean Rodriguez

Chief Operations

Timeline

Yesterday is gone. Tomorrow has not yet come. We have only today. Let us begin. - Mother Theresa

  • 2009 - August 2018

    The Idea was Created

    Richard Khan conducts research in VR and its uses to help patients with disablities. He presented a research poster board based on using VR to improve learning about ecosystems. It was well received by many students and professors at CUNY York College.

  • September 2018

    The Team was Completed

    With Richard as CEO, the talents of Luis Medina and Ken Chen join the team for Development and Design, respectively. Sean Rodriguez joins the team to handle Operations, Marketing, and Web Development.

  • Summer 2019

    Phase 1 : The Prototype

    Build a prototype of an ecosystem simulation as a 2D Game. Acquire funding for larger future projects.

  • 2020

    Phase 2 : The Next Dimension

    Build a smaller version of the 2D game in 3D space, while focusing on full immersion with proper funding.

  • 2022

    Phase 3 : Full VR Simulation

    Enter VR space and enable students to learn ecology through a full VR simulated environment.

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